Pelican (modeled by Martyn)
In game shots:


Unfortunately, what's causing the delay, is portals. Because the map holds such a high triangle count the engine can't really handle it. Face disappear and reappear depending on where you look. It's actually not that bad but it's just an eye sore sometimes. However, due to the maps layout, decent portals are rather difficult. We've applied portals and a few different ways and each time it causes problems. I have one last idea to fix portals but if that doesn't work, we may just have to live without them because it actually looks better without the portals thus far. Also skybox is currently in the works.
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